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got bored so here we go....
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Mother of Dragons
Legendary / Godlike card
Race: Dragon.
5cd
Legendary
12 hp
4 attack
Abilities:
Dracarys
+2 range. Deals 5 fire damage to all enemy creatures and heroes per turn. Damage dealt cannot be reflected by saddles.
Dragon Call
Calls x1 Godlike Dragon of Fire, Blue Dragon or Draconic Person at random each turn. Maximum 1 of each
Immortal Flame
Upon death, resurrects in its current square. All negative effects will be removed upon resurrection, keeping all positive effects.
Cannot be sent to graveyard from hand.
Godlike
20 hp
5 attack
Abilities:
Complete Dracarys
+3 range. Deals 10 fire damage to all enemy creatures and heroes per turn. Damage dealt cannot be reflected by saddles.
Dragon Call
Calls x2 Godlike Dragon of Fire, Blue Dragon or Draconic Person at random each turn. Maximum 2 of each.
Immortal Flame
Upon death, resurrects in its current square. All negative effects will be removed upon resurrection, keeping all positive effects.
Cannot be sent to graveyard from hand.
Shield Ward
Cannot be effected by negative effects
Dragon of Fire:4 attack 15 hp. +2 range, damages enemy creatures in a 1x4 area. Arctic Barrier.
Blue Dragon:5 attack 13hp +3 range. Arctic Barrier. Deals 2 frost damage to all enemy creatures a turn.
Draconic Person:4 attack 12 hp. Revive (restores 99 hp a turn). Rage 2. Vamperism. Arctic Barrier.
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Lady Terelina
Legendary / Godlike
Race: Halfblood
5cd
Legendary
3 attack
5 hp
Abilities
Arctic Barrier
Cannot be effected by positive or negative effects
Shield Breaker
Reduces all damage, including holy, to 1. Enemy creatures gain the ability shield breaker, cannot be effected by positive effects. This ability can 'break' through the ability shield ward.
Revive
restores 99 hp a turn
Godlike
1 attack
8 hp
Abilities
Arctic Barrier
Cannot be effected by positive or negative effects
Shield Breaker
Reduces all damage, including holy, to 1. Enemy creatures gain the ability shield breaker, cannot be effected by positive effects. This ability can 'break' through the ability shield ward.
Regeneration: 3
restores 3 hp a turn
Deathly Kiss
Damaged creatures die instantly. Newly summoned creatures gain the ability Kiss of Death - they will die in 5 turns.
This post has been edited 3 times, last edit by "Unscathed" (Oct 30th 2019, 4:38pm)
Can i ask why Lady Terelina losing Attack and Revive from Legy to Godlike?
And i was first Asking myself, is this a joke Thread.
The first Card is (yea a know, the powercreep is really hard, but not so hard at the moment) a little bit to overpowered.
But Trixella is funny to read.
But she killed herself faster than before she can trigger her Effect Trix.
i think these are good ideas and should come into the game
Can i ask why Lady Terelina losing Attack and Revive from Legy to Godlike?
And i was first Asking myself, is this a joke Thread.
The first Card is (yea a know, the powercreep is really hard, but not so hard at the moment) a little bit to overpowered.
But Trixella is funny to read.
But she killed herself faster than before she can trigger her Effect Trix.
Ok, the Trixella was my fault, i was thinking she take at the end of her Round 8 Damage and when she dies, is she exploding.
Well, after i read it again, it makes more sense.
by Lady Terenia i mean:
Legendary
3 attack
5 hp
Revive: restores 99 hp a turn
Godlike
1 attack
8 hp
Regeneration: 3
restores 3 hp a turn
i mean, this is a Downgrade, i was ask myself for the reason.
The Idea of this Card is (to) strong, why downgrading her when you Level her up?
The best way to Balance her Deathkiss is, she make Magical Damage (Fire or Ice).
She reduce Damage to herself, but in the other way, she dont have the way for breaking enemy Creatures Damage Reduce and Immunity by herself.
But hey, i really like the Idea about Ignoring Saddles and Effects like Shield Ward and Holy Damage.
So many ways for Improve that.
Edit. Hmm why not.
A Creature who had the Effect Nimble only against the enemy Heroe.
Maybe with a Immunity against Negative Effects.
Well it can work, a Creature for Warriors and Priest hmmm.
Thx for the Idea.
This post has been edited 1 times, last edit by "Schlachtenhorn" (Feb 26th 2019, 7:51pm)
This post has been edited 3 times, last edit by "Unscathed" (Mar 5th 2019, 5:18pm)
Well i try it. (When you dont want my Post in your Thread, give me a Tip and i Delete them)
And before anyone say, hey this Abilitys and Names already Exist, well, i´m to lazy to search for them.
Castle of the Holy Order
Epic / Legendary / Godlike
6 CD
Race: Human/Angel
(The Creature Acts like a Tower, cannot Move.)
Epic
2 Attack
10 HP
Abilities
Arrow Barrage:
+2 Range, Every Attack hits twice.
Holy Reinforcement 1:
Summon each turn a epic Contender of the Holy Order in a Adjacent Field (max.1), Immun against Predator.
Contender of the Holy Order:
1 Attack
5 HP
CD 2
Race: Human/Angel
Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.
____________________________________________________________________________________________________________
Legendary
3 Attack
15 HP
Abilities
Cannon Barrage:
+3 Range, Every Attack hits three times.
Holy Reinforcement 2:
Summon each turn a legendary Warrior of the Holy Order and a legendary Priest of the Holy Order in a Adjacent Field (max.1 for each), Immun against Predator.
Warrior of the Holy Order:
3 Attack
12 HP
CD 5
Race: Human/Angel
Holy Slash:
The Damage cannot be reduced, Damaged Creatures take +1 Damage from further Attack.
Holy Armor:
Reduce Normal and Magic Damage by 2.
Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.
Priest of the Holy Order:
0 Attack
10 HP
CD 5
Race: Human/Angel
Holy Light:
+2 Range, Damage dealt cannot be reduced, and creatures killed cannot activate ability Reanimate, Soulbound or Skeleton.
Heal 4:
Heal the Creature with the lowest life by 4 HP per Turn.
Inspiration 1:
Reduce the CD of the Card with the highest CD by 1.
Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.
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Godlike
4 Attack
20 HP
Abilities
Holy Barrage:
+4 Range, each Attack hits 4 times, Damage cannot be Reduced. (It still Physical Damage)
Holy Reinforcement 3:
Summon each turn a Godlike Champion of the Holy Order, a Godlike Archpriest of the Holy Order and a Archmage of the Holy Order in a Adjacent Field (max.1 for each), Immun against Predator.
Champion of the Holy Order:
5 Attack
20 HP
CD 6
Race: Human/Angel
Holy Slash 4:
The Damage cannot be reduced, Damaged Creatures take +4 Damage from further Attack.
Divine Armor:
Reduce Normal and Magic Damage to 2.
Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.
Archpriest of the Holy Order:
2 Attack
15 HP
CD 6
Race: Human/Angel
Holy Light:
+2 Range, Damage dealt cannot be reduced, and creatures killed cannot activate ability Reanimate, Soulbound or Skeleton.
Holy Healing:
Heal the 3 Creature with the lowest life by 4 HP per Turn.
Inspiration 3:
Reduce the CD of the Card with the highest CD by 3.
Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.
Archmage of the Holy Order:
6 Attack
10 HP
CD 6
Race: Human/Angel
Shadowstrike:
+2 Range, Damaged Creature take 2 fire Damage at the end of her Turn.
Holy Storm:
Each Enemy Creature takes 4 Holy Damage before this Creature is acting.
Elementcaller:
Hits 2 Random enemy Creatures or a Hero with 5 Ice or 5 Firedamage.
Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.
puh, this was a Long work for a small Idea.
I think I still have some things to change and adapt.
This post has been edited 1 times, last edit by "Schlachtenhorn" (Feb 27th 2019, 9:43pm)
Date of registration: Dec 9th 2015
Location: Univers; Voie Lactée; Système Solaire; Planète Terre; Europe; France; Haut-de-France Mon seigneur ^_^
Thanks: 63
My predictions for upcoming cards in 2020:
Yusuk Enairok (GL)
1 CD / 99 Attack / 99 Life
Teleport: Movement set to Max
Luck of the Draw: If this card is in your deck, she is the next card you draw.
Aywin Yuluz (GL)
3 CD/ 0 Attack / 10 Life
Dark Shield: Nimble, Arctic Barrier
Courage 100: Gains +100 Life and +100 Attack for each enemy creature in play
Keshin Yurkash (GL)
2 CD / 2 Attack / 10 Life
Dark Shield: Nimble, Arctic Barrier
Gilded: Immune to all Damage.
Modesty: All enemy creatures lose all base abilities.
Wheel of Fortune: Friendly creatures cannot be affected by negative effects. Enemy cannot be affected by positive effects.
Judgment: Returns one friendly creature from graveyard to play each turn.
Resurrection: When this creature dies, it has a 100% chance to be resurrected in its current position.
Can't we see it coming?