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  • "Unscathed" started this thread

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Date of registration: Jul 8th 2018

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1

Monday, February 25th 2019, 5:59pm

My Card Creations

got bored so here we go....

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Mother of Dragons
Legendary / Godlike card
Race: Dragon.
5cd
Legendary
12 hp
4 attack

Abilities:
Dracarys
+2 range. Deals 5 fire damage to all enemy creatures and heroes per turn. Damage dealt cannot be reflected by saddles.

Dragon Call
Calls x1 Godlike Dragon of Fire, Blue Dragon or Draconic Person at random each turn. Maximum 1 of each

Immortal Flame
Upon death, resurrects in its current square. All negative effects will be removed upon resurrection, keeping all positive effects.
Death after resurrection gives a 50% chance to return to summoners hand.
Cannot be sent to graveyard from hand.

Godlike
20 hp
5 attack

Abilities:

Complete Dracarys
+3 range. Deals 10 fire damage to all enemy creatures and heroes per turn. Damage dealt cannot be reflected by saddles.

Dragon Call
Calls x2 Godlike Dragon of Fire, Blue Dragon or Draconic Person at random each turn. Maximum 2 of each.

Immortal Flame
Upon death, resurrects in its current square. All negative effects will be removed upon resurrection, keeping all positive effects.
Death after resurrection gives a 50% chance to return to summoners hand.
Cannot be sent to graveyard from hand.

Shield Ward
Cannot be effected by negative effects

Dragon of Fire:4 attack 15 hp. +2 range, damages enemy creatures in a 1x4 area. Arctic Barrier.

Blue Dragon:5 attack 13hp +3 range. Arctic Barrier. Deals 2 frost damage to all enemy creatures a turn.

Draconic Person:4 attack 12 hp. Revive (restores 99 hp a turn). Rage 2. Vamperism. Arctic Barrier.

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Lady Terelina
Legendary / Godlike
Race: Halfblood
5cd
Legendary
3 attack
5 hp

Abilities
Arctic Barrier
Cannot be effected by positive or negative effects

Shield Breaker
Reduces all damage, including holy, to 1. Enemy creatures gain the ability shield breaker, cannot be effected by positive effects. This ability can 'break' through the ability shield ward.

Revive
restores 99 hp a turn

Godlike
1 attack
8 hp

Abilities
Arctic Barrier
Cannot be effected by positive or negative effects

Shield Breaker
Reduces all damage, including holy, to 1. Enemy creatures gain the ability shield breaker, cannot be effected by positive effects. This ability can 'break' through the ability shield ward.

Regeneration: 3
restores 3 hp a turn

Deathly Kiss
Damaged creatures die instantly. Newly summoned creatures gain the ability Kiss of Death - they will die in 5 turns.

Bring back iArches...

Focust
Namii

This post has been edited 2 times, last edit by "Unscathed" (Feb 25th 2019, 6:05pm)

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2

Monday, February 25th 2019, 7:08pm

Trixella Boom-Boom
Legendary / Godlike
Race: Deamon
4cd
Legendary
16 hp 4 attack

Abilities

Boom-Boom!
+4 range. Damaged creatures gain the ability Boom! Takes 8 shadow damage at the end of each turn. Upon dying, deals 4 fire damage to all surrounding enemy creatures.

Trix
Every 3 turns, one random enemy creature in range will be turned into Cow for 5 turns: 0 attack 1 hp, cannot act.

Godlike
16 hp 5 attack

Abilities

Boom-Boom! 2
+4 range. Damaged creatures gain the ability Boom! Takes 8 shadow damage at the end of each turn. Upon dying, deals 8 fire damage to all surrounding enemy creatures.

Trix 2
Nimble
Every 2 turns, one random enemy creature in range will be turned into Cow for 5 turns: 0 attack 1 hp, cannot act.

Big Boom!
Deals 10 fire damage to one random enemy creature each turn. Surrounding enemy creatures take 5 fire damage.
Bring back iArches...

Focust
Namii
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  • "Schlachtenhorn" is male

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3

Monday, February 25th 2019, 7:24pm

Can i ask why Lady Terelina losing Attack and Revive from Legy to Godlike?

And i was first Asking myself, is this a joke Thread.
The first Card is (yea a know, the powercreep is really hard, but not so hard at the moment) a little bit to overpowered.

But Trixella is funny to read.
But she killed herself faster than before she can trigger her Effect Trix.

In Memoria Eteria Olim

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4

Tuesday, February 26th 2019, 12:16pm

i think these are good ideas and should come into the game

:star: THE LEGENDARY PLAYER :star:
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5

Tuesday, February 26th 2019, 6:33pm


Can i ask why Lady Terelina losing Attack and Revive from Legy to Godlike?

And i was first Asking myself, is this a joke Thread.
The first Card is (yea a know, the powercreep is really hard, but not so hard at the moment) a little bit to overpowered.

But Trixella is funny to read.
But she killed herself faster than before she can trigger her Effect Trix.



kills herself?

the trix ability is put on the enemy, they take the damage not her

lady terelina has 1 attack so can block so death kiss isnt too op as there isnt a cd limit etc and she loses revive because she gets 3 more hp. with nimble and reducing all damage to 1 + the fact is range creature makes her hard to kill. least if you get close in damage it doesnt fully reset
Bring back iArches...

Focust
Namii
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6

Tuesday, February 26th 2019, 7:28pm

Ok, the Trixella was my fault, i was thinking she take at the end of her Round 8 Damage and when she dies, is she exploding.
Well, after i read it again, it makes more sense.

by Lady Terenia i mean:

Legendary
3 attack
5 hp
Revive: restores 99 hp a turn

Godlike
1 attack
8 hp
Regeneration: 3
restores 3 hp a turn

i mean, this is a Downgrade, i was ask myself for the reason.
The Idea of this Card is (to) strong, why downgrading her when you Level her up?

The best way to Balance her Deathkiss is, she make Magical Damage (Fire or Ice).
She reduce Damage to herself, but in the other way, she dont have the way for breaking enemy Creatures Damage Reduce and Immunity by herself.

But hey, i really like the Idea about Ignoring Saddles and Effects like Shield Ward and Holy Damage.
So many ways for Improve that.

Edit. Hmm why not.
A Creature who had the Effect Nimble only against the enemy Heroe.
Maybe with a Immunity against Negative Effects.
Well it can work, a Creature for Warriors and Priest hmmm.
Thx for the Idea.

In Memoria Eteria Olim

This post has been edited 1 times, last edit by "Schlachtenhorn" (Feb 26th 2019, 7:51pm)

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7

Tuesday, February 26th 2019, 10:40pm

Lady Bubble-Bath
Legendary / Godlike
2 cd
Race: Human

Legendary
3 attack
15hp

Abilities

Bubble-Bubble
+5 range.

Bubbles!!
When summoned, enemy creatures cannot act for 1 turn.

Hot Bath
Each turn, enemy creatures take 2 fire damage.

Godlike
4 attack
16hp

Abilities

Bubble-Bubble Toil and Trouble
+5 range. Damage creatures take 5 fire damage at the end of each turn for 3 turns.

Bubbly Bubbles!
When summoned, enemy creatures cannot act for 3 turns.

Boiling Bath
Each turn, enemy creatures take 5 fire damage.

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Holy Angelina
Epic / Legendary / Godlike
4 cd
Race: Angels

Epic
3 attack
15hp
Abilities

Holy Light 2
+4 range. Can move forwards after attacking. Damage dealt cannot be reduced.

Legendary
4 attack
15hp
Abilities

Holy Light 3
+4 range. Can move forwards after attacking. Damage Dealt cannot be reduced. Deals 2 holy damage to all enemy heroes each round, this damage cannot be reflected by saddles.

High Almighty
Restores 2 hp each round. Restores 2 hp to the most damaged hero each round.
Gains +1 hp +1 attack each time it restores health to a creature / hero.

Godlike
4 attack
18hp
Abilities

Holy Light 3
+4 range. Can move forwards after attacking. Damage Dealt cannot be reduced. Deals 2 holy damage to all enemy heroes each round, this damage cannot be reflected by saddles.

High Almighty 2
Restores 4 hp each round. Restores 5 hp to the most damaged hero each round.
Gains +2 hp +2 attack each time it restores health to a creature / hero.

Arctic Barrier
Cannot be effected by positive or negative effects.
Bring back iArches...

Focust
Namii

This post has been edited 3 times, last edit by "Unscathed" (Mar 5th 2019, 5:18pm)

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Wednesday, February 27th 2019, 10:39am

Well i try it. (When you dont want my Post in your Thread, give me a Tip and i Delete them)
And before anyone say, hey this Abilitys and Names already Exist, well, i´m to lazy to search for them.

Castle of the Holy Order
Epic / Legendary / Godlike
6 CD
Race: Human/Angel

(The Creature Acts like a Tower, cannot Move.)

Epic
2 Attack
10 HP

Abilities

Arrow Barrage:
+2 Range, Every Attack hits twice.

Holy Reinforcement 1:
Summon each turn a epic Contender of the Holy Order in a Adjacent Field (max.1), Immun against Predator.

Contender of the Holy Order:
1 Attack
5 HP
CD 2
Race: Human/Angel

Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.

____________________________________________________________________________________________________________

Legendary
3 Attack
15 HP

Abilities

Cannon Barrage:
+3 Range, Every Attack hits three times.

Holy Reinforcement 2:
Summon each turn a legendary Warrior of the Holy Order and a legendary Priest of the Holy Order in a Adjacent Field (max.1 for each), Immun against Predator.

Warrior of the Holy Order:
3 Attack
12 HP
CD 5
Race: Human/Angel

Holy Slash:
The Damage cannot be reduced, Damaged Creatures take +1 Damage from further Attack.

Holy Armor:
Reduce Normal and Magic Damage by 2.

Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.

Priest of the Holy Order:
0 Attack
10 HP
CD 5
Race: Human/Angel

Holy Light:
+2 Range, Damage dealt cannot be reduced, and creatures killed cannot activate ability Reanimate, Soulbound or Skeleton.

Heal 4:
Heal the Creature with the lowest life by 4 HP per Turn.

Inspiration 1:
Reduce the CD of the Card with the highest CD by 1.

Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.

____________________________________________________________________________________________________________

Godlike
4 Attack
20 HP

Abilities

Holy Barrage:
+4 Range, each Attack hits 4 times, Damage cannot be Reduced. (It still Physical Damage)

Holy Reinforcement 3:
Summon each turn a Godlike Champion of the Holy Order, a Godlike Archpriest of the Holy Order and a Archmage of the Holy Order in a Adjacent Field (max.1 for each), Immun against Predator.

Champion of the Holy Order:
5 Attack
20 HP
CD 6
Race: Human/Angel

Holy Slash 4:
The Damage cannot be reduced, Damaged Creatures take +4 Damage from further Attack.

Divine Armor:
Reduce Normal and Magic Damage to 2.

Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.

Archpriest of the Holy Order:
2 Attack
15 HP
CD 6
Race: Human/Angel

Holy Light:
+2 Range, Damage dealt cannot be reduced, and creatures killed cannot activate ability Reanimate, Soulbound or Skeleton.

Holy Healing:
Heal the 3 Creature with the lowest life by 4 HP per Turn.

Inspiration 3:
Reduce the CD of the Card with the highest CD by 3.

Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.

Archmage of the Holy Order:
6 Attack
10 HP
CD 6
Race: Human/Angel

Shadowstrike:
+2 Range, Damaged Creature take 2 fire Damage at the end of her Turn.

Holy Storm:
Each Enemy Creature takes 4 Holy Damage before this Creature is acting.

Elementcaller:
Hits 2 Random enemy Creatures or a Hero with 5 Ice or 5 Firedamage.

Blood of the Angels:
Immun against negative Effects and cannot be Target by Enemy Heroes Singletargetspells.


puh, this was a Long work for a small Idea.
I think I still have some things to change and adapt.

In Memoria Eteria Olim

This post has been edited 1 times, last edit by "Schlachtenhorn" (Feb 27th 2019, 9:43pm)

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9

Wednesday, February 27th 2019, 4:17pm

ooh i like!!!!

Bring back iArches...

Focust
Namii
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10

Wednesday, February 27th 2019, 9:14pm

Nice idea :)

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Sunday, March 3rd 2019, 1:38pm

Anita Sword-Slayer
Epic / Legendary / Godlike
6cd
Race: Planes
Epic
1 attack
12hp

Abilities
Sword Slayer
If this card damages a creature that does physical damage, kill it immediately.

Legendary
3 attack
15hp

Abilities
Sword Slayer
If this card damages a creature that does physical damage, kill it immediately.

Arctic Barrier
Cannot be effected by positive or negative effects


Godlike
5 attack
16hp

Abilities
Sword Slayer 2
If this card damages a creature that does physical damage, kill it immediately.
+1 range.

Shield Ward
Cannot be effected by negative effects

Precise Finesse
Will strike first if attacked by an enemy creature in range. Damaged creatures gain the ability Strike 5 (will take 5 physical damage at the end of each turn.
Bring back iArches...

Focust
Namii
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benji73230

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Sunday, March 3rd 2019, 4:20pm

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13

Monday, March 4th 2019, 1:06pm

My predictions for upcoming cards in 2020:

Yusuk Enairok (GL)
1 CD / 99 Attack / 99 Life
Teleport: Movement set to Max
Luck of the Draw: If this card is in your deck, she is the next card you draw.


Aywin Yuluz (GL)
3 CD/ 0 Attack / 10 Life
Dark Shield: Nimble, Arctic Barrier
Courage 100: Gains +100 Life and +100 Attack for each enemy creature in play

Keshin Yurkash (GL)
2 CD / 2 Attack / 10 Life
Dark Shield: Nimble, Arctic Barrier
Gilded: Immune to all Damage.
Modesty: All enemy creatures lose all base abilities.
Wheel of Fortune: Friendly creatures cannot be affected by negative effects. Enemy cannot be affected by positive effects.
Judgment: Returns one friendly creature from graveyard to play each turn.
Resurrection: When this creature dies, it has a 100% chance to be resurrected in its current position.

Can't we see it coming? 8o

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Monday, March 4th 2019, 1:34pm

XD

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