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[Criticism] Drop Rate

  • "whiteghost" is male
  • "whiteghost" started this thread

Posts: 13

Date of registration: Mar 25th 2016

Location: USA

Occupation: Disabled

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1

Saturday, November 3rd 2018, 1:51am

Drop Rate

I have been playing this game now for the better half of 2 years now. I'v been saving all my Stars, balls, Elements, horsehair, and fruit. The drop rate really sucks matter of fact it sucks so bad everyone would be better off selling them for the silver because the system will never give you a full set to collect all 3 at once. I am finding that this game has as many problems internally with system management and system development Not only does the drop rate suck cards don't work properly. All I read is come buy more gold recharge this recharge that money money money. HOW ABOUT YOU FIX THE DAMN GAME FIRST.

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Posts: 103

Date of registration: Feb 6th 2016

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Tuesday, November 6th 2018, 12:26am

I feel like getting emotional fails the aspect of being professional, which means that there will be less attention to this. With that being said, I do believe that the game needs rework of sorts. As you said drop rates are not favorable in the least. If i recharge $100 there is no way as to why I am not guaranteed a Ruby. I crazy enough had to go and download Flash again and I was shocked. Flash is quickly dying and and even the company themselves are trying to pull the plug on it. I wish there was a day where devs talked to the players, aka consumers, because I think we know what we want. I mean, we are playing after all.

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