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  • "Unscathed" started this thread

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Sunday, October 14th 2018, 3:31pm

New Skills Ideas for Balancing the Classes

So its known that ranger is the no.1 class, followed by mages, then priest and finally warrior, and many people want that to change, so here are some of my ideas for potential new skills.

Priest:

Gods Touch
Legendary:
3CD
24% Bounce rate
Gods Touch: Grants a creature with the ability 'Shield Ward' permanently with no turn limit.

Godlike:
3CD
32% Bounce Rate
Gods Touch: Grants a creature with the ability 'Shield Ward' permanently with no turn limit.

Holy Blade
Legendary:
4CD
Holy Blade: Deals 10 holy damage to all creatures in a 2x2 area.

Godlike:
4CD
24% Bounce Rate
Holy Blade 2: Deals 14 holy damage to enemy creatures in a 2x2 area.

Summary:

Gods Touch: Is like chosen one but grants shield ward not arctic barrier (without the buff) but also has a return rate.
Holy Blade: Is a damaging skill. Has the capability to kill wheels and other cards with critical hits. Legendary targets all creatures where as godlike targets only enemy
cards which is a huge difference. Is also able to hit nimble creatures which is really helpful, making the class slightly more viable.

Warrior

Stab in the Back
Legendary:
3CD
Stab in the Back: Instantly kills an enemy creature of the targets choice.

Godlike:
3CD
Stab in the Back: Instantly kills an enemy creature of the targets choice.
24% Bounce rate

Heading for War
Legendary:
5CD
Heading for War: Grants all friendly creatures with +4 attack, enemy creatures with -3 attack. Permanent change (like Madame Madaline's Tide of Battle) and cannot be
removed by cards like wheel. Only effects creatures in play at the time the card is used.

Godlike:
5CD
Heading for War: Grants all friendly creatures with +4 attack, enemy creatures with -3 attack. Permanent change (like Madame Madaline's Tide of Battle) and cannot be
removed by cards like wheel. Only effects creatures in play at the time the card is used.
16% Bounce Rate

Summary
Stab in the Back: Is really just a replacement for Clean Break which is virtually useless now and was one of the only skills warrior was viable for. A solid clearance skill
which is borderline or being too strong, exactly what the class needs.
Heading for War: A really good card which can nerf enemy cards and give a good advantage when needed. Can be combined with things like Cull the Weak and is also a
really good buff card on its own

Ranger:

Sea of Arrows
Legendary:
5CD
Sea of Arrows: Deals 6 ranged damage to all enemy creatures

Godlike:
4CD
Sea of Arrows 2: Deals 8 ranged to all enemy creatures
8% Bounce Rate

Quiver
Legendary:
3CD
Quiver: Draw 1 random skill card at the cost of 5 HP

Godlike
3CD
Quiver 2: Draw 1 random skill cards and 1 random creature card at the cost of 10 HP

Summary:
Sea of Arrows: Is a nice hit to enemy creatures but isn't so much that it is broken
Quiver: A smaller version of Premeditation but more specific to the users need. Not really over powered and can be useful.

Mage:

Quaking Staff
Legendary:
4CD
Quaking Staff: Resets two of the enemies skill cards to maximum countdown +2.
8% Bounce Rate

Godlike:
4CD
Quaking Staff 2: Resets three of the enemies skill cards to maximum countdown +2
8% Bounce Rate

Magical Shield
Legendary:
4CD
Magical Shield: All friendly will gain the ability Magical Shield. All damage received will be reduced to 3 for two rounds (not including holy damage).

Godlike:
4CD
Magical Shield: All friendly will gain the ability Magical Shield. All damage received will be reduced to 3 for two rounds (not including holy damage).
16% Bounce Rate

Summary:
Quaking Staff: Handy skill to have. Not too broken compared to Fatal Sapphire or Redmaw Addlemace, but is a good alternative.
Magical Shield: A good stalling skill. The buff can still be removed by wheel etc so isnt too broken, but helpful if you set up wheel before enemy.

Initial idea is that they are 10k / 30k recharge cards so only max of 2 per person unless they buy in auction, then can eventually be released into packs for the shop.

This post has been edited 3 times, last edit by "Unscathed" (Oct 14th 2018, 6:58pm) with the following reason: - Added Mage and Ranger Skills - Added Countdown for Warrior Skills - Changed Topic Name

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spencer

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Sunday, October 14th 2018, 4:32pm

+1

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Genrodd

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Sunday, October 14th 2018, 6:19pm

+1
warrior could really use such a skill and be viable again

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Sunday, October 14th 2018, 8:29pm

Awesome idea!

A nice balance, however im sure that nothing will change much for f2p unless pvp shop skills will be updated, because overall class balance heavily depends on $$$ cards.

DracconiFoX, S-17
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Sunday, October 14th 2018, 9:42pm

I say that they combine all the classes except for rangers so it will be balanced

So its known that ranger is the no.1 class, followed by mages, then priest and finally warrior, and many people want that to change, so here are some of my ideas for potential new skills.

Priest:

Gods Touch
Legendary:
3CD
24% Bounce rate
Gods Touch: Grants a creature with the ability 'Shield Ward' permanently with no turn limit.

Godlike:
3CD
32% Bounce Rate
Gods Touch: Grants a creature with the ability 'Shield Ward' permanently with no turn limit.

Holy Blade
Legendary:
4CD
Holy Blade: Deals 10 holy damage to all creatures in a 2x2 area.

Godlike:
4CD
24% Bounce Rate
Holy Blade 2: Deals 14 holy damage to enemy creatures in a 2x2 area.

Summary:

Gods Touch: Is like chosen one but grants shield ward not arctic barrier (without the buff) but also has a return rate.
Holy Blade: Is a damaging skill. Has the capability to kill wheels and other cards with critical hits. Legendary targets all creatures where as godlike targets only enemy
cards which is a huge difference. Is also able to hit nimble creatures which is really helpful, making the class slightly more viable.

Warrior

Stab in the Back
Legendary:
3CD
Stab in the Back: Instantly kills an enemy creature of the targets choice.

Godlike:
3CD
Stab in the Back: Instantly kills an enemy creature of the targets choice.
24% Bounce rate

Heading for War
Legendary:
5CD
Heading for War: Grants all friendly creatures with +4 attack, enemy creatures with -3 attack. Permanent change (like Madame Madaline's Tide of Battle) and cannot be
removed by cards like wheel. Only effects creatures in play at the time the card is used.

Godlike:
5CD
Heading for War: Grants all friendly creatures with +4 attack, enemy creatures with -3 attack. Permanent change (like Madame Madaline's Tide of Battle) and cannot be
removed by cards like wheel. Only effects creatures in play at the time the card is used.
16% Bounce Rate

Summary
Stab in the Back: Is really just a replacement for Clean Break which is virtually useless now and was one of the only skills warrior was viable for. A solid clearance skill
which is borderline or being too strong, exactly what the class needs.
Heading for War: A really good card which can nerf enemy cards and give a good advantage when needed. Can be combined with things like Cull the Weak and is also a
really good buff card on its own

Ranger:

Sea of Arrows
Legendary:
5CD
Sea of Arrows: Deals 6 ranged damage to all enemy creatures

Godlike:
4CD
Sea of Arrows 2: Deals 8 ranged to all enemy creatures
8% Bounce Rate

Quiver
Legendary:
3CD
Quiver: Draw 1 random skill card at the cost of 5 HP

Godlike
3CD
Quiver 2: Draw 1 random skill cards and 1 random creature card at the cost of 10 HP

Summary:
Sea of Arrows: Is a nice hit to enemy creatures but isn't so much that it is broken
Quiver: A smaller version of Premeditation but more specific to the users need. Not really over powered and can be useful.

Mage:

Quaking Staff
Legendary:
4CD
Quaking Staff: Resets two of the enemies skill cards to maximum countdown +2.
8% Bounce Rate

Godlike:
4CD
Quaking Staff 2: Resets three of the enemies skill cards to maximum countdown +2
8% Bounce Rate

Magical Shield
Legendary:
4CD
Magical Shield: All friendly will gain the ability Magical Shield. All damage received will be reduced to 3 for two rounds (not including holy damage).

Godlike:
4CD
Magical Shield: All friendly will gain the ability Magical Shield. All damage received will be reduced to 3 for two rounds (not including holy damage).
16% Bounce Rate

Summary:
Quaking Staff: Handy skill to have. Not too broken compared to Fatal Sapphire or Redmaw Addlemace, but is a good alternative.
Magical Shield: A good stalling skill. The buff can still be removed by wheel etc so isnt too broken, but helpful if you set up wheel before enemy.

Initial idea is that they are 10k / 30k recharge cards so only max of 2 per person unless they buy in auction, then can eventually be released into packs for the shop.
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Monday, October 15th 2018, 12:51am

modesty53, its pretty obvious future move from devs because we already have multifactional units via Synthesis, so its a matter of time when we get a multiclass spells))

DracconiFoX, S-17
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Monday, October 15th 2018, 4:52pm

Dont take bad on me, you put some good effort and ideas in these skills, not new but at least you did right here, but i dont see at all balance in these skills, just see overpowered skills, broken in my opinion that will put all fun away. You must see the big picture and realise that the skills are never played alone, people will exploit these skills to make stupid broken combos like for exemple that shield ward 3cd skill permanent, its so overpowered that will basically will put everyone playing priest. Skills must have balance not be broken. You realised that chosen one its a great ability one of the best in this game, but artic barrier ability its not even close as useful to shield ward, Artic barrier can be good somethimes but also bad since the creature are forbiden to use positive buffs, shield ward in the other hand its a superb ability that also protects the creature and allow the creature to benefit from positive buffs. And in a game that are basically all about buffs giving permanent shield ward via a skill its totally broken. Put a permanent Shield ward in a wheel and its half a way to stand a battle and frustrate enemy hero plans to win. if you want to make a skill that give shield ward at least must have some duration, like 3 turns for exemple and the % of rebound min, maybe 8% on legend and 16% on godlike. Stab in the back its also overpowered killing a creature of your choise, just that? so why i would play a mage, doing dmg with skills if i just simple play a skill that kill any creature of my choise...

Well just mu opinion based on experience in the game, dont take bad on me, just trying to help. But nice effort and thiking creating these skills. At least you share something creative and useful with the community, not just dumb comments like many people did here criticizing.

Best Regards to you. :thumbsup:


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  • "Unscathed" started this thread

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Monday, October 15th 2018, 5:26pm

yeah i agree, maybe made the bounce rate too big :p

still stab in the back has 0 bounce rate so not bad at all. mage is able to deal more damage etc due to the bounce rates it possesses.

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Monday, October 15th 2018, 5:52pm

people will exploit these skills to make stupid broken combos like for exemple that shield ward 3cd skill permanent, its so overpowered that will basically will put everyone playing priest.

well, due to popularity of some obvious cough-Modesty-cough cards, a shield ward skill doesnt look that op, plus there is only a few counters to them(either play other modesty or Wheel of Fortune).
Also im sure that it will be limited to 10turn due to skill mechanics anyway.

Also even now many high-levels run Priest just for Chosen One, and if it was a more common to get card, the wide majority would switch to Priests as well.

And looking realistic, if such skills would be released, they all will be as rare as class walls, so globally it does change only high-level pvp meta. And id really like to see more counter options to Mercy, Chastity or Modesty, just to nerf them a bit.
DracconiFoX, S-17
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  • "Unscathed" started this thread

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Monday, October 15th 2018, 6:09pm

no mechanic limits, as seen with madame madaline's tide of battle ability

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Monday, October 15th 2018, 6:11pm

Still, by some reason there is no permanent skills yet. So i think its something around the game mechanics. Units works in differrent way by some reason.

DracconiFoX, S-17
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Monday, October 15th 2018, 6:56pm

12wellred12 giving a class and advantage of shield ward your creatures its not balanced at all... what you need to do its make skills equivalent in power/use for all classes. Its pretty obvious here that Priests will get high advantage related to other classes. But actually this exist in the game, Rangers are overpowered class with high advantage over other classes. its a class that have basically all. and the awakaned skills are far more powerful than other classes. So that will just did the same that actually happens with rangers...

Even a simple ranger skill like dsinformation can put away a creature with a chosen one or any kind of buffs on that creature, or a portal of cd 1 can put away a priest portal. Theres no balance at all in the classes in game. And thats exacltly what this game needs. All the classes should be enable for one way or another to counter all possible strategys and cards. And thats not happen in this game.

Lets put one exemple, Awakaned Modesty, super powerful card, if not killed by new cards like farrah or carolina (and you need to have the cards). Super easy to kill for a ranger with DB, for a mage/warrior have middle difficult to kill with dmg skills, for a priest its almost impossible to kill by skills.


So its pretty obvious here what a priest needs its more dmg skills... but if we are goint to make new skills what they need a super revision to the existing ones.

This post has been edited 1 times, last edit by "Walthamir" (Oct 15th 2018, 8:06pm)

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Monday, October 15th 2018, 7:22pm

I d agree with you at some point. But the popularity of Ranger bases on free skills that available to everyone and late-game skills is not that vital.

Mage also has a decent set, but require some heavy to get skills to work properly, Like Armageddon.

Priest and warrior on its own have a very poor f2p skillsets,and require a skills from pvp shop to work.

Problem is that most of the players use either free skills or skills from pvp shop at the Legendary rarity at most, and on example of Modesty, its hard to counter with them. Ranger can Spam Disinformation, Mage can use Tempest or Armageddon for example. But both Priest and Warrior cannot counter Modesty at all.

Also Priest by its nature should be able to do something like this, but with little to no bounce rate. Actually it alredy can, but the problem that Chosen one is quite rare even to see at AH.

DracconiFoX, S-17
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Monday, October 15th 2018, 8:08pm

a warrior can kill a modesty as "easy" as a mage...and nobody will uses armageddon nowdays. to much and its totally out of meta...


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Monday, October 15th 2018, 8:17pm

Yes, its doable with single Modesty, but there is a catch, unlike Mage, Warrior cant recycle skills and there is definitely more than 1 enemy on field, so f2p Warrior can be easily overrun by enemies making Ceaseless Slashes useless. Also, he still cant deal anything with Mercy or Chastity because of lack of good aoe, not to mention units with physical reflection.

Clean break and Terrorise helps of course in certain situations, but still....

DracconiFoX, S-17

This post has been edited 1 times, last edit by "12wellred12" (Oct 15th 2018, 8:25pm)

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