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  • "Walthamir" is male
  • "Walthamir" started this thread

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61

Saturday, January 13th 2018, 1:28pm

The problem of 11th, its that her distracts all hand every round.... should be only the first round, and that's it. Even removing the distract for other turns, this card its really dangerous, but at least should give you some opportunity to cast some cards to help you survive. ;)

“Do not meddle in the affairs of wizards, for they are subtle and quick to anger.” J.R.R. Tolkien
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Denagoth (13.01.2018)

  • "Cyber662" is male

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62

Saturday, January 13th 2018, 7:12pm

Who owns 11th be like, pay some cash to get it, idc
Who doesnt own 11th be like, yeahh!! we need it

:love: So, this is my love story. I hope she would be mine, and her name is Angie. :love:
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63

Sunday, January 14th 2018, 7:15pm

This game is so full of OP gamebreaking cards and equipment, that it doesn't make any sense to point out one and ask for its removal.

As mentioned above there are many ways to counter 11th. If you have a rebounding saddle as quite a lot of players do, 11th is no problem. If you don't have rebound, you can just use a rune, that gives 3 dmg. Mage can also use scorch, and ranger can use true shot. All cards that prevent enemy creatures from acting on first turn will also stop 11th - the Queen and Kyrene Roxia.

With so many ways to counter 11th, it isn't fair to call it the worst gamebreaker of all. A true gamebreaker is a card that is almost impossible to counter no matter what deck you make - not a card the gives you problems because of your particular way of playing (that you don't want to change).

I agree that Modesty is more of a gamebreaker, because it is mcuh more difficult to counter. If you want to point of the worst gamebreaker, I think it must be Modesty.
But there are many cards that can compeed with 11th when it comes to gamebreaking. Mercy is also a game-over-card, if you don't have the skills to kill it or a Wheel. And the godlike Wheel with nimble, btw, can also be a gamebreaker, especially if you are a priest, because it makes all the most important priest skills useless.
I don't have experience with the new card Kimono Masami, but it seems to me, that it could also be kind of a gamebreaker, because it - like 11th - dramatically changes a key aspect of the game - the cd. (in gl it reduces cd of all cards with 2 every turn) And it also has the ability "New Years Call", that makes it quite easy to make the deck so that it calls Modesty into your hand.

I also think, that saddles - and especially rebounding saddles - is kind of a gamebreaker, because there are no counter-measures against them. You cannot kill a saddle! And the rebounding saddles makes it almost impossible to rush. I know, that many players would like to see rush eliminated from the game. But the way I see it, the game is only interesting as long as there are a variety of strategies you can choose. Its not interesting if everybody has to play the same strategy - the same boring power decks, because it is the only strategy that works. And if they want to eliminate rush from the game, they might as well remove the cd completely like they did in battlements.

PS: As I am writing this, the game is broken down - now for more than 2 days. If they don't fix it, and fix it soon, then none of all this will matter. I fear that these re-occuring breakdowns will some day end the game, because maybe some day they will think, that it is not worth the trouble to fix the game, considering how few players there are left!

This post has been edited 1 times, last edit by "ThomasDude" (Jan 14th 2018, 7:22pm)

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64

Monday, January 15th 2018, 2:53am

PPS: After reading the whole thread I can see, that I forgot some of the ways to counter 11th ( there are so many ways that it is hard to remember them all). There is also Yumi and Ivy, that prevents it from being played. And there is Pan. Personally I think, that Pan is the most annoying card in the game. You can win the game with Pan and two skills, because certain skills will give many players a return close to 100 %. For example: Pan + 2x Swift Death - with this you can steal all opponents cards every turn before he ever get to play anything. Isn't that broken and f'*cked up too?

This game is full of crazy and unfair strategies. But what can you expect from a pay to win game?
One of my friends once said, that a "strategic" pay to win game is like a chess game where one of the players has payed a lot of money to have an extra queen. And of course he is right.

It is no use complaining about these strategies, all you can do is to pick one of these strategies yourself, or stop playing.

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wsl

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65

Monday, January 15th 2018, 5:20am

You get my vote. 11th needs to be removed along with Mercy or nerfed.

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  • "Walthamir" is male
  • "Walthamir" started this thread

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66

Monday, January 15th 2018, 6:58pm

Its not interesting if everybody has to play the same strategy - the same boring power decks, because it is the only strategy that works.


The power decks are the boring ones?????? lololol.

Good because these qilins are not boring at all, and the fairies are not boring, and the rush decks are not boring, and these new 11th decks are not boring.... the boring decks are the power decks.....hahahahahahaha. ok.... :thumbsup: 8o ?( 8| :wacko:


Nothing against you, just trolling a bit... :love:

Agree with smost of the stuff you said, man but saying power decks are boring when they are the more variety of decks in all servers, with all kinds of strategy and using most of the cards that are in this game...but ok its better everyone play with qilins or 11th rush decks.... (im just been a bit sarcastic). People can play whatever they want... but still theres some players that like to play for fun, and dont care about these stupid absolete old prehistoric rewards that we can win by ranking, not to talk about these old champion packs or gladiator packs that have cards that no one uses anymore, not even for synth.... the last stand of this game its just having some fun, and in my opinion i dont found any fun at all playing with broken combos, broken cards, stupid qilin decks like old wildwest gun fights, and whatever people wants to play just to get ranking. and get some old rewards... so the point in all this tragic topic, and talking again about 11th its because she is one of these cards that puts all fun and all strategy of this game in a primitive age of this game, like before with those spiked rush.... :sleeping:

What will happen in the future, when they release the upcoming broken cards that exist in other verions of this game, 11th/uemon decks will be like those spiked 4 years ago, everyone will play with that cards, plus these double dmg cards, because theres no power decks that will stand against this new meta, not even qilins.... not even nothing.... :cursing:
“Do not meddle in the affairs of wizards, for they are subtle and quick to anger.” J.R.R. Tolkien

This post has been edited 3 times, last edit by "Walthamir" (Jan 15th 2018, 7:26pm)

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67

Yesterday, 3:13pm

Honestly i don't really mind the card. Ok it defintely suck playing against it. But hey they paid for the card and most of the times they are whales who have spent a lot of money on cards so i can't win either way :p

I still think this game is fun.
I just try to make as much rounds as i can. surviving 10 rounds against some people i think is an achievement in itself!

They should make some new bosses tho or a change in playing arena.
Like you can only play with gobs today. Or make a deck of 60 cards. You'll play with 30 of them randoml chosen. (Altho i don't know if this is technically possible :rolleyes: )

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